https://vimeo.com/361802084 -character's design level of detail (non animation) -slow anim time down (graph editor retime 1/2) -parts seperation overlap(chest-hip-head)(up down,left right axis) -momentum,hard to come to stop (energy dissipation) -impact wobble(knees-chest-etc) -low angle camera -character head cant fit in frame -camera shake -place scene objects (birds-vehicles-trees) for relative scale to character -hardware fog, further distance faded depth -(additional) fx rubble explosion from feet impact source credits: iAnimate,Brendans Body
ben
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